Java Class Attributes

Welcome to The Coding College! In this article, we’ll explore class attributes in Java, a fundamental concept that allows you to define the properties or characteristics of a class. Understanding attributes is crucial for designing classes effectively in object-oriented programming.

What Are Class Attributes?

Class attributes (also known as fields or variables) are variables declared within a class. These attributes represent the state or properties of the objects created from the class.

Key Points:

  • Attributes can be of any data type (primitive or non-primitive).
  • They are defined outside methods, constructors, or blocks.
  • They can have different access modifiers (public, private, protected).

Syntax

Here’s how to define attributes in a class:

class ClassName {
    // Attribute declaration
    dataType attributeName;
}

Example: Defining and Using Class Attributes

// Defining a class with attributes
class Car {
    // Attributes
    String brand;
    String model;
    int year;

    // Method to display car details
    void displayDetails() {
        System.out.println("Car: " + brand + " " + model + " (" + year + ")");
    }
}

public class Main {
    public static void main(String[] args) {
        // Creating an object of the Car class
        Car myCar = new Car();

        // Assigning values to attributes
        myCar.brand = "Toyota";
        myCar.model = "Corolla";
        myCar.year = 2020;

        // Displaying attribute values
        myCar.displayDetails();
    }
}

Output:

Car: Toyota Corolla (2020)

Access Modifiers for Attributes

Access modifiers define the visibility of attributes:

ModifierDescription
publicAccessible from any other class.
privateAccessible only within the class in which it is defined.
protectedAccessible within the package and by subclasses.
Default(No modifier) Accessible within the package.

Example: Using private Attributes

To restrict access to an attribute, declare it as private and use getter and setter methods to access and modify it.

class Person {
    // Private attribute
    private String name;

    // Getter method
    public String getName() {
        return name;
    }

    // Setter method
    public void setName(String name) {
        this.name = name;
    }
}

public class Main {
    public static void main(String[] args) {
        Person person = new Person();

        // Using setter to assign value
        person.setName("Alice");

        // Using getter to retrieve value
        System.out.println("Name: " + person.getName());
    }
}

Output:

Name: Alice

Default Values of Attributes

If you don’t initialize an attribute, it will have a default value based on its data type:

Data TypeDefault Value
byte, short, int, long0
float, double0.0
char'\u0000' (null character)
booleanfalse
Objects (reference types)null

Static Attributes

Attributes declared as static belong to the class rather than to any specific object.

Example:

class Company {
    // Static attribute
    static String companyName = "TechCorp";

    // Non-static attribute
    String employeeName;
}

public class Main {
    public static void main(String[] args) {
        // Accessing static attribute without creating an object
        System.out.println("Company: " + Company.companyName);
    }
}

Output:

Company: TechCorp

Final Attributes

Attributes declared with the final keyword cannot be changed after they are initialized.

Example:

class Constants {
    final double PI = 3.14159;

    void displayPI() {
        System.out.println("Value of PI: " + PI);
    }
}

public class Main {
    public static void main(String[] args) {
        Constants c = new Constants();
        c.displayPI();
    }
}

Output:

Value of PI: 3.14159

Best Practices

  1. Use meaningful names for attributes to improve code readability.
  2. Keep attributes private and use getter/setter methods for controlled access.
  3. Use final for constants to prevent accidental modification.
  4. Prefer static attributes for values shared across all instances of a class.

Practice Problems

  1. Create a Book class with attributes for title, author, and price. Add methods to display the details of a book.
  2. Design a Student class with attributes for name, roll number, and marks. Add getter and setter methods for controlled access.
  3. Implement a BankAccount class with attributes for account number, balance, and account holder name. Add a static attribute for the bank name.

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